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Yaniv Dekel
Lead 3D Artist at Liquid Development
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Resume
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Resume
Yaniv Dekel
Lead 3D Artist at Liquid Development
Be'er-Sheva, Israel
contact@yanivdekel.com
Summary
I'm a 3D game artist specializing in hard surface modelling.
Skills
3D Modeling
Hard Surface Modeling
Prop Modeling
Texturing
UV Mapping
Game Development
Weapon Modeling
PBR Texturing
Texture Baking
Software proficiency
3ds Max
Photoshop
Substance 3D Painter
Marmoset Toolbag
ZBrush
Quixel Suite
Productions
Video Game
Metroid Prime Remastered
Year
2023
Role
3D Artist
Company
Liquid Development
Video Game
Tiny Tina's Wonderlands
Year
2022
Role
3D Artist
Company
Liquid Development
Video Game
New World
Year
2021
Role
3D Artist
Company
Liquid Development
Video Game
Ghostrunner
Year
2020
Role
Weapon Artist
Company
Slipgate Ironworks
Video Game
Doom Eternal
Year
2020
Role
3D Artist
Company
Liquid Development
Video Game
Borderlands 3
Year
2019
Role
3D Artist
Company
Liquid Development
Video Game
Bleeding Edge
Year
2020
Role
Hoverboard Artist
Company
Liquid Development
Video Game
Rise of the Tomb Raider - Blood Ties
Year
2016
Role
3D Artist
Company
Liquid Development
Video Game
Halo 5: Guardians
Year
2015
Role
3D Artist
Company
Liquid Development
Video Game
Rising Storm
Year
2013
Role
3D Artist
Company
Tripwire Interactive
TV Production
National Geographic - WWII's Greatest Raids
Year
2014
Role
3D Artist
Company
Antimatter Games
Video Game
Hand of the Gods: SMITE Tactics
Year
2018
Role
3D Artist
Company
Liquid Development
Video Game
Bombshell
Year
2016
Role
3D Artist
Company
Interceptor Entertainment
Video Game
Rise of the Triad
Year
2013
Role
3D Artist
Company
Interceptor Entertainment
Video Game
Battlestar Galactica: Squadrons
Year
2016
Role
3D Artist
Company
Liquid Development
Video Game
Commanders
Year
2015
Role
3D Artist
Company
Liquid Development
Video Game
Empire Z: Endless War
Year
2014
Role
3D Artist
Company
Liquid Development
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